tag:blogger.com,1999:blog-9006188268467255424.post2849267016752717202..comments2023-10-31T01:11:07.625+11:00Comments on Verbal Intercourse: Words that annoy meCoreushttp://www.blogger.com/profile/10258450322199352185noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-9006188268467255424.post-37537439254438751242013-10-14T14:03:15.954+11:002013-10-14T14:03:15.954+11:00I can acknowledge the usefulness of a word that de...I can acknowledge the usefulness of a word that describes strongly directed gameplay in a video game. But do you really not see the negative connotation in comparing a video game to a collection of theme park rides?<br /><br />http://www.whatgamesare.com/2011/12/the-four-lenses-of-game-making.html<br /><br />What Games Are has a great post detailing his "lenses" for grouping games by their (creator's) core aims. I'm not usually a fan of putting stuff into groups, but I found it very interesting to apply to MMOs especially.<br /><br />The horizontal axis represents how directed the player experience is (sandbox/"themepark") and the vertical axis represents how much the game values immersion over fair and fun rules (world/gameplay).Coreushttps://www.blogger.com/profile/10258450322199352185noreply@blogger.comtag:blogger.com,1999:blog-9006188268467255424.post-42008604874931618802013-10-03T13:25:59.566+10:002013-10-03T13:25:59.566+10:00I came expecting you to actually have explained wh...I came expecting you to actually have explained why these terms have no merit in a serious conversation. I'm disappointed :)<br /><br />Please read this link. Let me know if you still think this serious piece deserves dumb points for use of themepark. <br /><br />http://www.trredskies.com/industrialization-mmos/Anonymousnoreply@blogger.com