Tuesday, September 9, 2014

TANK NERFS

I know this happened last week but I just read about it and I am FREAKING OUT but not really though because that's ridiculous.

Blizzard, Blizzard, Blizzard... Isn't one of your mantras to "make it a bonus"? Didn't anybody think to phrase this as a buff to everyone that isn't a tank?

Saying over and over "it's not a bad thing, it's not a nerf" leads me to wonder why they are so certain they will have to rebut that viewpoint in the first place. I feel like these guys have lost faith in their playerbase to be rational. It reflects poorly on the company to seem so insecure and afraid of doing anything that might upset people. Couldn't this attitude even reinforce some players' demanding expectations.

Is there anything we can do about players who react negatively to anything they see as detrimental to their playstyle? How do you help someone see that they aren't the only person that matters?

Or can we at least stop giving dumb questions a platform? Is it that difficult to determine which questions are based in a totally unrealistic understanding of reality?

Thursday, September 4, 2014

Wat is satire i cant understand

Today I learned a new way to win an argument. If someone disagrees with you, you just pretend whatever thing they disagree with isn't real, which makes it a STRAWMAN ARGUMENT. Which means your opponent is wrong, which means you win!

If anyone tries to tell you that you have misunderstood, just disagree with everything they say. You already know you didn't misunderstand anything, which makes it a STRAWMAN ARGUMENT so your opponent is wrong, so you win!

Always remember, if you can find a two-word excuse for why someone is wrong, you don't need to engage with what they are saying because you already proved them wrong.

It's also important to note that in the case that you know your opponent is wrong, then it's okay to use a strawman to demonstrate it. If anyone calls you on it, they're only quibbling over nonsense so who cares.

Now let me tell you about the king of argument winners: sleeping with your opponent's wife. That way in case you run out of ways to attack your opponent, you can still fall back on "Yeah? Well I slept with your wife!" And you win.

In case they use the same tactic in response, make sure you've slept with your opponent's daughter as well.


You might think this all sounds a bit absurd, but just remember that if someone disagrees with you, that means they are wrong, so it's okay to be a little bit unfair to "balance" it.

Though if someone you disagree with says something unfair, that's a strawman and you win by saying so.

Engaging with the topic should only be done as a last resort. Have you tried calling your opponent childish names? Do that first.

Remember, the point of arguing is to win by reinforcing what you already knew to be true. Trying to understand other points of view is only appropriate if you already agree with them.

Thursday, August 28, 2014

Initial thoughts on 6.0 Prot Warrior

It's the same as it was before.

But we lost Disarm, we lost Disrupting Shout, and I think all our (non-talent) damage cooldowns are gone but honestly I didn't notice. Shouts are now just mutually-exclusive 1-hour buffs fucking finally oh my god. Bladestorm and Shockwave are now on separate talent tiers so you can have both.

Dodge is gone. Parry is now called "Critical Strike" and now also increases your chance to crit with damage abilities. Mastery now also increases your total damage done (~40% of crit block chance iirc). Haste for prot warriors has been buffed from doing absolutely nothing to now reducing the cooldown on Shield Slam and Thunder Clap, increasing damage and rage generation.

I played a bit with the new Ravager talent-- 1min CD to place a spinning weapon as a ground effect and get 10% parry chance for ten seconds-- which strikes me as a really useful tool for making pulls, and a really weak defensive CD for every other situation.

Still, Warriors have been for years the only tank unable to place a ground effect (unless you count Heroic Leap) so it's good to finally get one.

I think that's everything. Something tells me that once all this stuff is finalised and balanced Haste will end up being the preferred stat for Warrior tanks. Just a feeling.

Saturday, August 23, 2014

25-player raiding is objectively terrible and if you disagree with me you are wrong.

All the mount achievements in WoW are now decided by unofficial Twitter poll.

I am now 100% sure that my opinion is being neglected by the WoW dev team because I'm not making stupid demands on twitter and threatening to quit if they are not met.


Am I the only person who doesn't assume that shoving in more and more players into a group somehow makes the game more fun?

It has been decided that my guild is now and retroactively always was a 25-man guild. This apparently pleased everybody except for me. I was looking forward to working on Heroic Thok; but our 25-player team could only kill a single heroic boss, and as much fun as wiping on Protectors for two hours was, I couldn't shake the feeling that I'd done it all before like six months ago.

It was explained to me that 25 mode is better because it's easier and has more loot and it's better loot and that should be enough for me.

So it's an easier goal, and my contribution has been reduced from 1/10 of the raid team to 1/25 of the raid team, and by some retarded fucking reasoning the game treats this as being worth more loot for me?

And it really is so much easier. 25-player raiding on a Monk is three spells: Renewing Mist, Surging Mist, Uplift. There is no point in using any other spells. Renewing chooses smart targets, Surging chooses smart targets, Uplift is a Chi dump that also happens to heal some of the people in the raid.

25-player reduces every healer to spamming their most efficient spell rotation and nothing else. Mana barely matters. Technique barely matters. Death barely matters because the rest of the raid was going to carry you regardless. You will always succeed as long as the number of stupid people you bring is fewer than the number of battle reses.

I maintain that unless you are in a world-class guild, 25-player is just an excuse to carry people who die too much to succeed in a 10-player raid.

Friday, August 22, 2014

Reading quest text

I downloaded the Warlords beta finally.

Orgrimmar keeps crashing, but that's not really unexpected. I had to set up my controls about six times though because I kept failing to /reload after updating my options.

I made a "Tanaan Jungle" premade 90 because I'm curious about what this modern tutorial looks like, choosing Druid; a class I've not played since early Wrath. Also because Battle.net was down so I couldn't copy a live toon.

As soon as I logged in I got a huge spash screen giving me the option to accept a breadcrumb quests to get to Tanaan. I was instructed me to speak with Khadgar in the Blasted Lands

While I try to figure out why the quest text I’m reading is telling me to meet an NPC on the other side of the world the game crashed again.

Half of me says that modern quests never ever include that much manual travel, the other half tells me I'm being a retard for not just following the quest text because why the fuck would the quest text specifically direct me to an NPC in a place on the opposite side of the world if this was not the place I was supposed to go. I checked my map and the quest objective marker is clearly there in Blasted Lands.

The first thing I tried was the Orgrimmer portal to Blasted Lands, which it turned out has been changed to go to the other side of the Dark Portal.

I had reached Draenor at last! Though I had apparently arrived too late-- the planet had been destroyed and seemed to be crawling with level 60 demons. Not to mention Amy had aged 36 years and refused to let me save her.

I tried the Dark Portal in what is now called Hellfire Peninsula, but it's now just a gigantic demonic sparkly blackish-greenish solid wall that does absolutely nothing. Though helpfully the dimensional gateway I had arrived through from Orgrimmar apparently allowed two-way travel.

I feel like we've come to that point in a long-running series where the writers have stopped caring about the rules that defined older storylines. Now the public service magi in our capital cities can easily break through the dimensional walls just like how Medivh did while he was corrupted and possessed by the god Sargeras.

So I went back to Orgrimmar, hit a crash once more while waiting for the Grom'gol zeppelin to take me to Eastern Kingdoms, flew across the continent to Blasted Lands, down to the quest marker on my map to find not Khadgar but a swarm of elites that mobbed me until I died.

Now I was getting annoyed.

I hearthed back to Orgrimmar. Apparently I should have known better than to read and follow the quest text instead of spamming whatever channel is at hand demanding someone else take their time to explain exactly how to play the game. An extremely helpful person in trade informed me that betas are supposed to have bugs but that was the extent of the advice.

Then the game crashed again.

Tuesday, August 19, 2014

Challenge Get!

Yesterday three of us completed our final Challenge Mode gold. Yay. Next: Warrior tank.

I feel empty. I don't know what I was expecting to feel... happy, I guess. Was I expecting something to change? It's an achievement, but it's also an ending. I was really enjoying healing CMs. I want to keep playing my Monk but all she has left to do now is rated PvP and Heroic raiding. And fishing, I suppose.

I tried replaying Endless Healer but got demoralised when my ranged dps died to the fucking ground fire halfway through the second round-- about two seconds after I had used a CD to top her off. Someone please inform Kavan the Arcanist that I'm replacing her until she can get her shit together. Also I suppose I can improve my lockdown sequence on the quad caster wave to reduce the amount of fire on the ground for my idiot party to avoid.


I tanked a dungeon to get a feel for the Warrior again, but tanking is so boring when you overgear the content. And I'm going to say it: Heroic Strike is the worst rage dump ever. At least Arms makes Heroic Strike crit a bunch. For Protection it does approximately twelve damage and makes you feel like an idiot for wasting 30 rage.

Friday, August 15, 2014

Three months

Warlords will go live in three months.

This information is so important that its communication demands a medium of its very own. I know I've been planning my "finding out the Warlords release date" blog since before Mists came out.

So three months is about 90 days, or three subscription periods, or another $45 for the same game you've been playing for the last year.

The months in question are September, October, half of August and just under half of November. September, October and November are named such because they began as the seventh, eighth, and ninth months respectively. According to Wikipedia; August was at one point called Sextili-- I have no idea why they changed it. In the Southern Hemisphere, August is the seasonal equivalent of February in the Northern Hemisphere.

Thirty days hath September and November, but October is going to be a slightly longer month than usual due to its thirty-first day. It's still unclear whether this extra day was intended by the devs.

I haven't watched the cinematic advertisement yet. I assume it will be pretty but pointless.