How I pay4a game is the most important thing about it. Most payment models are good: I pay $100 for a game and then I get2play it2find out if I like it.
But some payment models are very, very bad. They try2trick you by putting prices on things that aren't essential2play the game, like alternate colours and even alternate styles of gameplay. This is bad because it forces you2pay for it, and it ruins the game, which you are also forced2play.
This blatant affront2the sanctity of game prices will not stand. I DEMAND to pay $100 for each and every video game I play, even if it's just4five minutes. Strictly flat pay2buy pricing for all games no matter how vastly they differ in fun or complexity is simply the right thing2do. Making a game free shouldBillegal because all they do is trick the players into paying4everything without providing any fun experiences in return.
But some payment models are very, very bad. They try2trick you by putting prices on things that aren't essential2play the game, like alternate colours and even alternate styles of gameplay. This is bad because it forces you2pay for it, and it ruins the game, which you are also forced2play.
This blatant affront2the sanctity of game prices will not stand. I DEMAND to pay $100 for each and every video game I play, even if it's just4five minutes. Strictly flat pay2buy pricing for all games no matter how vastly they differ in fun or complexity is simply the right thing2do. Making a game free shouldBillegal because all they do is trick the players into paying4everything without providing any fun experiences in return.