I raided Mythic last night and I'm pretty sure my class is ruined forever. They turned the most innovative healing class in the game into this weird emulation of a classical healer that is allowed to deal damage only under strict regulatory guidelines outlined in paragraphs one through three of Stance of the Spirited Crane.
Over the course of the raid I did eventually get used to the weird timing of half-second GCD followed by 1.5 second GCD, and I figured out that Surging Mist is now just Heal with the ability to "cheat" the cast time...
I guess I can't help but see all of this as a big huge nerf. Back in July last year I posted about my first experiences with this class, that I loved the high skill-cap of doing two jobs at once with one set of resources, how smoothly you can transition between damage and healing, and I loved how active the class felt, having a multitude of support abilities and a multitude of responses to any situation and being able to choose the most fun.
Now the class is literally slower, with fewer support abilities, and a deliberately un-smooth transition between pure healing and damage healing.
Skill capping a Mistweaver now means changing stances in low damage phases, then dumping your Chi and changing stances again, and again and again, and again and again.
Have you ever been forced to change stances in combat? Wasn't it the most fun you've ever had playing WoW? Yeah I get to do that now. I assume that Warriors and Warlocks are stuck with an extra GCD of fun when they change stances, right? Right? It's not just my class getting fucked in the arse?
That cross nanny metaphor perfectly represents how I felt about stances while raiding last night. Melee abilities are simply not allowed while healing. And direct healing is simply not allowed while damaging. It wouldn't be proper.
This happened before with Paladins in early wrath. Stop taking away my fucking melee healing. I enjoy it. I paid for another fucking expansion because I was having so much fun with it. Why bother creating brand new innovative gameplay only to savagely homogenise it?
Assuming anyone made it this far into my rant, there's a question I've been pondering out of curiosity. Many class abilities get tweaked early on if players weren't using it as intended, but removal implies that the whole concept was a mistake to begin with:
In all of WoW's history, what active class ability (button) was in the live game for the shortest time before being removed completely?
Over the course of the raid I did eventually get used to the weird timing of half-second GCD followed by 1.5 second GCD, and I figured out that Surging Mist is now just Heal with the ability to "cheat" the cast time...
I guess I can't help but see all of this as a big huge nerf. Back in July last year I posted about my first experiences with this class, that I loved the high skill-cap of doing two jobs at once with one set of resources, how smoothly you can transition between damage and healing, and I loved how active the class felt, having a multitude of support abilities and a multitude of responses to any situation and being able to choose the most fun.
Now the class is literally slower, with fewer support abilities, and a deliberately un-smooth transition between pure healing and damage healing.
Skill capping a Mistweaver now means changing stances in low damage phases, then dumping your Chi and changing stances again, and again and again, and again and again.
Have you ever been forced to change stances in combat? Wasn't it the most fun you've ever had playing WoW? Yeah I get to do that now. I assume that Warriors and Warlocks are stuck with an extra GCD of fun when they change stances, right? Right? It's not just my class getting fucked in the arse?
That cross nanny metaphor perfectly represents how I felt about stances while raiding last night. Melee abilities are simply not allowed while healing. And direct healing is simply not allowed while damaging. It wouldn't be proper.
This happened before with Paladins in early wrath. Stop taking away my fucking melee healing. I enjoy it. I paid for another fucking expansion because I was having so much fun with it. Why bother creating brand new innovative gameplay only to savagely homogenise it?
Assuming anyone made it this far into my rant, there's a question I've been pondering out of curiosity. Many class abilities get tweaked early on if players weren't using it as intended, but removal implies that the whole concept was a mistake to begin with:
In all of WoW's history, what active class ability (button) was in the live game for the shortest time before being removed completely?
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