I would probably pay real money for a double XP potion, but I'm also one of the players least in need of one-- the Monk is likely to hit 90 in the next week, and that once again will leave Rogue as the only class I've yet to get to max level.
As an aside, if anyone who reads this blog "gets" what makes a Rogue fun to play, feel free to point me in the right direction... to me it seems like a class built around a mechanic that just isn't that relevant to PvE group content. "You can gank people" isn't a big selling point for me.
But anyway, I wanted to talk about microtransactions.
Basically, I don't care about microtransactions. If I feel like a virtual item/currency is worth the money I'll usually buy it, if I don't then the point is moot. I used to say that this kind of thing would create a biased development schedule, where it's more "important" to create small new things to sell in the store than actual game content, but I don't think that's true unless the developer is really sleazy to begin with. Blizzard is still for the most part a developer I trust, if only because they are clearly so obsessed with their corporate image that they will let their fans keep them in line. Group mentality has its downsides, but following a crowd is a great way to avoid being marginalised.
Blizzard currently has eight million reasons not to make their game suddenly free, but I have to assume they are investigating any possible future revenue streams. I'm sure they're also looking very, very closely at all the other MMOS which managed to increase revenues by making the game free to play (or "Free2Play" as dumb people call it for some reason). For Blizzard, figuring out whether this might actually be true of their eight-million-subscriber MMO as well is a question worth literally billions of dollars.
As an aside, if anyone who reads this blog "gets" what makes a Rogue fun to play, feel free to point me in the right direction... to me it seems like a class built around a mechanic that just isn't that relevant to PvE group content. "You can gank people" isn't a big selling point for me.
But anyway, I wanted to talk about microtransactions.
Basically, I don't care about microtransactions. If I feel like a virtual item/currency is worth the money I'll usually buy it, if I don't then the point is moot. I used to say that this kind of thing would create a biased development schedule, where it's more "important" to create small new things to sell in the store than actual game content, but I don't think that's true unless the developer is really sleazy to begin with. Blizzard is still for the most part a developer I trust, if only because they are clearly so obsessed with their corporate image that they will let their fans keep them in line. Group mentality has its downsides, but following a crowd is a great way to avoid being marginalised.
Blizzard currently has eight million reasons not to make their game suddenly free, but I have to assume they are investigating any possible future revenue streams. I'm sure they're also looking very, very closely at all the other MMOS which managed to increase revenues by making the game free to play (or "Free2Play" as dumb people call it for some reason). For Blizzard, figuring out whether this might actually be true of their eight-million-subscriber MMO as well is a question worth literally billions of dollars.